Laboratory of Multimedia

Assoc. Prof. Marek Sawerwain, Ph.D., D.Sc. - Head
Asst. Prof. Łukasz Hładowski, Ph.D.
Asst. Prof. Andrzej Czajkowski, Ph.D.

Room 405, building A-2


The main function of the laboratory is to support classes in computer graphics, multimedia and virtual environments. It can also be used to cover practical aspects of programming using modern CPU and GPU parallel programming techniques. The available hardware allows using modern AI techniques in the area of machine learning and computer graphics; especially Neural Radiance Fields 3D reconstruction of 3D Gaussian Splatting techniques are discussed and shown during classroom laboratory activities. The laboratory provides students with the understanding of the impact of technology and software tools by means of case studies, and develops an awareness of potential applications of computers and their current limitations.

The range of applications introduced in the laboratory covers medical graphics processing, image processing and analysis, terrain modelling, fractals, further curves and surfaces, rational forms, physics-based modelling, particle systems, animation, flight simulation and terrain generation.

Operating systems like Microsoft Windows and Linux are used for teaching along with professional software, which includes Autodesk 3ds Max and Blender, Unreal Engine, Unity. However, attention is also paid to concepts and tools that are available on most platforms (GPL and/or Open Source), e.g., Godot Game Engine, GIMP, Audacity.


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This project is co-financed by the European Union through the European Social Fund, Program Operacyjny Widza Edukacja Rozwój 2014-2020 "Nowoczesne nauczanie oraz praktyczna współpraca z przedsiębiorcami - program rozwoju Uniwersytetu Zielonogórskiego", POWR.03.05.00-00-Z014/18